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-
- -- -----------------------------------------------------------------
- -- Init
- -- -----------------------------------------------------------------
- local function prog_init()
- initModels()
- sound_playMusic("music/rybky09.ogg")
- local pokus = getRestartCount()
-
-
- -- -------------------------------------------------------------
- local function prog_init_room()
- local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
- local boring = 0
-
- room.uvod = 0
- room.zivy = 0
- room.poklad = 0
- room.chobotnicka = 0
- room.chobotnicka1 = 0
- room.kostricky = randint(200, 1000)
- room.mysleni = randint(1000, 5000)
- room.posvitime = 0
- room.hrbet = randint(25, 100)
- room.operenej = 0
-
- return function()
- if small:getAction() == "rest" and big:getAction() == "rest" then
- boring = boring + 1
- else
- boring = 0
- end
-
- if isReady(small) and isReady(big) and no_dialog() then
- if room.zivy > 0 then
- room.zivy = room.zivy + 1
- end
- if room.zivy > 50 then
- room.zivy = 0
- end
- if room.kostricky > 0 then
- room.kostricky = room.kostricky - 1
- end
- if room.mysleni > 0 then
- room.mysleni = room.mysleni - 1
- end
- if room.hrbet > 0 and big.Y == poklop.Y + 1 and poklop.Y < poklop.YStart then
- room.hrbet = room.hrbet - 1
- end
- if room.uvod == 0 then
- if pokus == 1 or random(100) < 50 then
- addv(randint(20, 30), "ka2-v-nekde")
- if random(100) < 40 then
- addm(random(5), "ka2-m-kdepak")
- end
- end
- room.uvod = 1
- elseif (0 <= papzivy.afaze and papzivy.afaze <= 8) and room.operenej == 0 then
- addv(0, "ka2-v-papousek")
- room.operenej = 1
- room.zivy = 1
- elseif look_at(small, papzivy) and room.zivy > 0 and room.zivy < 50 and room.operenej == 1 then
- addm(0, "ka2-m-kostra")
- room.zivy = 0
- room.operenej = 0
- elseif dist(small, truhla) <= 3 and room.poklad == 0 and look_at(small, truhla) and random(100) < 10 then
- room.poklad = 1
- addm(random(5), "ka2-m-posledni")
- local rand7 = random(7)
- if rand7 == 0 or rand7 == 1 then
- addv(random(5), "ka2-v-mapa0")
- elseif rand7 == 2 or rand7 == 3 then
- addv(random(5), "ka2-v-mapa1")
- elseif rand7 == 4 or rand7 == 5 then
- addv(random(5), "ka2-v-mapa2")
- end
- elseif small.X >= chobot.X and small.X <= chobot.X + 4 and small.Y == chobot.Y - 1 and room.chobotnicka == 0 and random(100) < 2 then
- room.chobotnicka = 1
- addm(1, "ka2-m-chapadlo")
- switch(random(3)){
- [0] = function()
- addv(random(5) + 10, "ka2-v-fik")
- end,
- [1] = function()
- addv(random(5) + 10, "ka2-v-fik")
- chobot:planDialog(5, "k1-chob-p")
- addv(random(5), "ka2-v-napad")
- end,
- }
- elseif dist(small, chobot) <= 2 and look_at(small, chobot) and room.chobotnicka1 == 0 and room.chobotnicka == 1 and random(100) < 3 then
- room.chobotnicka1 = -1
- addm(1, "ka2-m-hej")
- if random(3) <= 1 then
- addm(randint(30, 50), "ka2-m-diky")
- end
- elseif room.kostricky == 0 and small.X > 8 and big.X > 8 then
- room.kostricky = -1
- addv(random(5), "ka2-v-kostry")
- if random(100) < 70 then
- addm(random(5), "ka2-m-patrne")
- end
- elseif room.mysleni == 0 and boring > 40 then
- room.mysleni = -1
- addv(random(10), "ka2-v-myslet")
- addm(random(5), "ka2-m-tezko")
- elseif lampa.dir ~= dir_no and room.posvitime == 0 and random(100) < 40 then
- addm(10, "ka2-m-svitit")
- room.posvitime = 1
- elseif room.hrbet == 0 and big.Y == poklop.Y + 1 and poklop.Y < poklop.YStart then
- room.hrbet = -1
- addv(0, "ka2-v-hrbet")
- end
- end
- end
- end
-
- -- -------------------------------------------------------------
- local function prog_init_truhla()
- return function()
- if truhla.dir ~= dir_no and level_isNewRound() then
- truhla:talk("k1-x-vrz", VOLUME_FULL)
- end
- end
- end
-
- -- -------------------------------------------------------------
- local function prog_init_papouch()
- local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
-
- papouch.stav = 0
-
- return function()
- if papouch.stav == 0 and random(250) == 0 and no_dialog() then
- switch(random(7)){
- [0] = function()
- planDialogSet(0, "k1-pap-sucharek", 101, papouch, "stav")
- end,
- [1] = function()
- planDialogSet(0, "k1-pap-kruty", 101, papouch, "stav")
- end,
- [2] = function()
- planDialogSet(0, "k1-pap-3xkruty", 101, papouch, "stav")
- end,
- [3] = function()
- planDialogSet(0, "k1-pap-kruci", 101, papouch, "stav")
- end,
- [4] = function()
- planDialogSet(0, "k1-pap-sakris", 101, papouch, "stav")
- end,
- [5] = function()
- planDialogSet(0, "k1-pap-trhnisi", 101, papouch, "stav")
- end,
- [6] = function()
- planDialogSet(0, "k1-pap-problem", 101, papouch, "stav")
- end,
- }
- elseif papouch.stav == 101 then
- papouch.afaze = random(2)
- end
- papouch:updateAnim()
- end
- end
-
- -- -------------------------------------------------------------
- local function prog_init_chobot()
- local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
-
- chobot.lastdir = dir_no
- chobot.oci = 0
- chobot.chapadla = 0
- chobot.akcnost = 2
-
- return function()
- if chobot.dir ~= dir_no then
- chobot.akcnost = 7
- elseif chobot.akcnost > 2 and math.mod(game_getCycles(), 5) == 0 then
- chobot.akcnost = chobot.akcnost - 1
- end
- if chobot.dir ~= chobot.lastdir then
- if not chobot:isTalking() then
- if chobot.dir == dir_down then
- chobot:talk("k1-chob-p", VOLUME_FULL)
- elseif chobot.dir ~= dir_no then
- switch(random(3)){
- [0] = function()
- chobot:talk("k1-chob-1", VOLUME_FULL)
- end,
- [1] = function()
- chobot:talk("k1-chob-2", VOLUME_FULL)
- end,
- [2] = function()
- chobot:talk("k1-chob-3", VOLUME_FULL)
- end,
- }
- end
- end
- chobot.lastdir = chobot.dir
- end
- if chobot.dir == dir_no and math.mod(game_getCycles(), chobot.akcnost) == 0 then
- if random(2) == 0 then
- if chobot.chapadla < 2 then
- chobot.chapadla = chobot.chapadla + 1
- else
- chobot.chapadla = 0
- end
- else
- if chobot.chapadla > 0 then
- chobot.chapadla = chobot.chapadla - 1
- else
- chobot.chapadla = 2
- end
- end
- end
- pomb1 = xdist(small, chobot) == 0 and ydist(small, chobot) <= 0 or xdist(big, chobot) == 0 and ydist(big, chobot) <= 0
- pomb1 = pomb1 or chobot.dir ~= dir_no
- if pomb1 then
- chobot.oci = 1
- end
- switch(chobot.oci){
- [0] = function()
- if random(100) < 10 then
- chobot.oci = 2
- end
- end,
- [2] = function()
- if random(100) < 10 then
- chobot.oci = 0
- end
- end,
- [1] = function()
- if not pomb1 and random(100) < 20 then
- chobot.oci = 0
- end
- end,
- }
- chobot.afaze = chobot.oci + 3 * chobot.chapadla
- chobot:updateAnim()
- end
- end
-
- -- -------------------------------------------------------------
- local function prog_init_small()
- local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
-
- small.lebku = 0
-
- return function()
- end
- end
-
- -- -------------------------------------------------------------
- local function prog_init_papzivy()
- local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
-
- papzivy.cinnost = 0
- papzivy.pocet = 0
- papzivy.afaze = 9
-
- return function()
- if papzivy.cinnost > 0 and papzivy.cinnost < 20 and small:getAction() == "turn" then
- if papzivy.cinnost < 5 then
- papzivy.cinnost = 24 - papzivy.cinnost
- else
- papzivy.cinnost = 20
- end
- end
- switch(papzivy.cinnost){
- [0] = function()
- if random(1000) < 4 then
- if xdist(small, papzivy) > 1 and not small:isLeft() or xdist(small, papzivy) < -1 and small:isLeft() then
- papzivy.cinnost = 1
- end
- end
- end,
- [5] = function()
- papzivy.delay = random(5) + 2
- papzivy.cinnost = papzivy.cinnost + 1
- end,
- [6] = function()
- if papzivy.delay > 0 then
- papzivy.delay = papzivy.delay - 1
- else
- papzivy.cinnost = papzivy.cinnost + 1
- end
- end,
- [7] = function()
- papzivy.afaze = 0
- papzivy.cinnost = papzivy.cinnost + 1
- papzivy.delay = random(100) + 10
- end,
- [8] = function()
- if papzivy.delay > 0 then
- papzivy.delay = papzivy.delay - 1
- else
- papzivy.cinnost = papzivy.cinnost + 1
- papzivy.delay = random(60) + 20
- end
- end,
- [9] = function()
- if odd(game_getCycles()) then
- papzivy.afaze = random(4) + 1
- end
- if papzivy.delay > 0 then
- papzivy.delay = papzivy.delay - 1
- else
- papzivy.cinnost = 7
- end
- end,
- [24] = function()
- papzivy.cinnost = 0
- end,
- default = function()
- if 1 <= papzivy.cinnost and papzivy.cinnost <= 4 then
- papzivy.afaze = 9 - papzivy.cinnost
- papzivy.cinnost = papzivy.cinnost + 1
- elseif 20 <= papzivy.cinnost and papzivy.cinnost <= 23 then
- papzivy.afaze = papzivy.cinnost - 14
- papzivy.cinnost = papzivy.cinnost + 1
- end
- end,
- }
- papzivy:updateAnim()
- end
- end
-
- -- --------------------
- local update_table = {}
- local subinit
- subinit = prog_init_room()
- if subinit then
- table.insert(update_table, subinit)
- end
- subinit = prog_init_truhla()
- if subinit then
- table.insert(update_table, subinit)
- end
- subinit = prog_init_papouch()
- if subinit then
- table.insert(update_table, subinit)
- end
- subinit = prog_init_chobot()
- if subinit then
- table.insert(update_table, subinit)
- end
- subinit = prog_init_small()
- if subinit then
- table.insert(update_table, subinit)
- end
- subinit = prog_init_papzivy()
- if subinit then
- table.insert(update_table, subinit)
- end
- return update_table
- end
- local update_table = prog_init()
-
-
- -- -----------------------------------------------------------------
- -- Update
- -- -----------------------------------------------------------------
- function prog_update()
- for key, subupdate in pairs(update_table) do
- subupdate()
- end
- end
-
-